Most stacks treat scheduling as a one-time event: pick a node, launch a pod, hope the heuristics age well. Celluster Reflex keeps intent alive at runtime, so scheduling and scaling become continuous reflexes, not controller rituals.
Pods stand in line. Cells adapt in the moment.
Traditional GPU scheduling frameworks typically:
In Celluster, intent stays alive at runtime:
Coordination is mesh-native:
And control is user-driven, not vendor-locked:
Imagine a model serving Cell under pressure:
Run.ai-style controller logic:
if GPU_load > 80% then schedule_next_pod_on_other_node()
→ Good for queueing the next job, less expressive for the one already running.
Celluster Reflex-style manifest logic:
if GPU_load > 80% for 5s in zone "prod" then
clone 1 more Cell with same intent;
reroute new requests to the clone;
decay original Cell capacity by 50%;
end
→ The workload itself evolves: it grows, shifts traffic, and cools down gracefully.
That’s the difference between “schedule next pod” and “reflexively reshape the running system.”
| Aspect | GPU Schedulers (Run.ai / NVIDIA / Lambda) | Celluster Reflex™ | Net Winner |
|---|---|---|---|
| Use of Telemetry | Scraped metrics drive controller loops and autoscaling decisions, mostly at launch time and for pricing/quotas. | Telemetry is live input to reflexes — directly bound to manifest thresholds and runtime actions on Cells. |
Winner: Cells More expressive, closer to intent. |
| Scheduling Moment | Focus on initial placement, with runtime tweaks via preemption and fair-share. | Continuous scheduling: Cells can clone, move, and decay while serving traffic. |
Winner: Cells True runtime behavior, not just a queue decision. |
| Coordination Model | Central controllers reconcile cluster state, pods stay passive; scaling is gated by control-plane capacity. | Mesh-native, local reflexes; Cells coordinate without a global brain. |
Winner: Cells Fewer global bottlenecks, more local intelligence. |
| Scaling Ceiling | Practical limits from controller bottlenecks, global maps, and reconciliation lag. | No shared global maps; designed for 10M+ Cells across fabrics as data centers expand. |
Winner: Cells Infinite in practice, if hardware is. |
| User Control | Policies expressed as YAML hints; actual logic lives in vendor-specific controller code. | Manifest declares exact reflex behavior when thresholds trip (“clone, reroute, decay”). |
Winner: Cells User-defined choreography instead of black-box heuristics. |
| Operational Feel | Tuning controllers, chasing over/under-provisioning, debugging queues and priorities. | Tuning intent and thresholds; the fabric reacts like a nervous system. |
Winner: Cells Operate semantics, not machinery. |
Numbers and behavior derived from public descriptions of GPU schedulers + Celluster’s own claims. Controllers work — they just carry more baggage. Cells travel light. Choose your journey.
Traditional systems hit scaling walls because too much lives in one place: global controllers, shared maps, central routing decisions.
Celluster is designed around three simple principles:
Think of a nervous system:
As long as you can keep adding racks and GPUs, Celluster’s reflex graph can keep stretching with them, without discovering a new global bottleneck.